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Japanese Alleyway

This Japanese alleyway was completed for a university project. It allowed me to explore the subdivision modelling technique, which is visible on the vending machine. I used Substance Design for the stone pavement. It was also my first attempt at lighting a big scene in Unreal Engine and creating a particle system (with the aid of a tutorial). I enjoyed working on this project and gained a lot of knowledge of the sub-d pipeline.

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